Abstract. Most of the information of the WWW is not adaptive, rather it is dispersed and disorganized. Another difficulty is to find tools that help to create adaptive courses. SIGUE is an author tool that makes it possible to build adaptive courses using web pages that already exist. This means that if there is a lot of information on the web about the same topic the author doesn't have to design the content of a specific course, he can reuse these pages to build his own course, taking the best pages for the concepts he wants to explain. The author can also construct adaptive courses reusing previously non-adaptive ones. SIGUE provides an enhanced interface for the student, controls his interaction, and annotates the visited links in a student model.
Abstract. This paper presents a framework for the integration of web-based educational systems. It is part of a research project, MEDEA 1 , whose final goal is to develop a general framework to build open Intelligent Tutoring Systems (ITS). We understand "open system" as a set of autonomous educational modules which communicate between themselves, following high-level preestablished protocols. Each module can be an intelligent component with its own instruction strategies, or other components like support tools, web pages, etc. In the second case, the adaptive capabilities are left to the ITS instructor core. The architecture opens up the possibility to include new web-based components.
<p class="MsoNormal" style="text-align: left; margin: 0cm 0cm 0pt; layout-grid-mode: char; mso-layout-grid-align: none;" align="left"><span class="text"><span style="font-family: ";Arial";,";sans-serif";; font-size: 9pt;">An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games are usually successful in capturing pupils’ interest but sometimes fail to trigger learning. This paper briefly explains MITO, an educational game to teach Spanish orthography. The game is evaluated and authors look at the implications of the results of this evaluation in the design of SAMO, a second version of the same game which tries to overcome the main deficiencies identified in the evaluation process.</span></span><span style="font-family: ";Arial";,";sans-serif";; font-size: 9pt;"></span></p>
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