SUMMARYThis paper presents a mortar-based formulation for the solution of two dimensional frictional contact problems involving finite deformation and large sliding. As is widely recognized, traditional node-tosurface contact formulations have several drawbacks in solution of deformable-to-deformable contact problems, including lack of general patch test passage, degradation of spatial convergence rates, and robustness issues associated with the faceted representation of contacting surfaces. The mortar finite element method, initially proposed as a technique to join dissimilarly meshed domains, has been shown to preserve optimal convergence rates in tied contact problems (see (Discretization Methods and Iterative Solvers Based on Domain Decomposition, Springer-Verlag, Heidelberg, 2001) for a recent review), and is examined here as an alternative spatial discretization method for large sliding contact. In particular, a novel description for frictional sliding conditions in large deformation mortar formulations is proposed in this work.In recent years, the mortar element method has already been successfully implemented to solve frictional contact problems with linearized kinematics (see (Int. J. Numer. Meth. Engng 1993; 36: 3451)). However, in the presence of large deformations and finite sliding, one must face difficulties associated with the definition and linearization of contact virtual work in the case where the mortar projection has a direct dependence on the tangential relative motion along the interface. In this paper, such a formulation is presented, with particular emphasis on key aspects of the linearization procedure and on the robust description of the friction kinematics. Some novel techniques are proposed to treat the non-smoothness in the contact geometry and the searching required to define mortar segments. A number of numerical examples illustrate the performance and accuracy of the proposed formulation.
This paper presents a new contact searching algorithm for large deformation mortar-based contact formulations. In this algorithm, a bounding volume hierarchy, defined in the context of a binary tree, is built for each contact surface based on the geometry of the surface. A global contact searching procedure based on these bounding volume trees is first performed to find all candidate contact element pairs, and then a local searching procedure is done to find all the mortar segments having contributions to the mortar integrals that define the contact formulation. The searching algorithm is shown to be very efficient and readily applicable to a variety of large sliding contact problems.
A high-speed digital camera was employed to record the sand grain/bed collision process. With image processing and a statistical method, a series of parameters of the collision process were obtained. The results show that the collision process of a grain with rebounding can be represented by two parameters: the kinetic energy restitution coefficient and the collision angle. Both parameters satisfy a normal distribution, and they are dependent on one another. With an increase of the collision angle, the distribution of the kinetic energy restitution gradually reduces from a broad to a narrow range with low values. The percentage of vertical velocity restitution coefficients greater than 1 can reach 70% or more, which ensures that the settling time of the sand grains in the air increases and that they receive more energy from the air to progress the saltation movement.
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