Eight percent of men are affected by color vision impairment – they have difficulties distinguishing between colors and thus confuse certain colors that the majority of people see readily. Designers of maps and information graphics cannot disregard the needs of this relatively large group of media consumers. This article discusses the most common forms of color vision impairment, and introduces Color Oracle, a new software tool that assists the designer in verifying color schemes. Color Oracle filters maps and graphics in real-time and efficiently integrates with existing digital workflows. The paper also discusses color combinations and alternative visual variables for map symbology that those with color vision impairments can distinguish unambiguously. The presented techniques help the cartographer produce maps that are easy to read for those with color vision impairments and can still look good for those with normal color vision.
a) Exocentric globe (b) Flat map (c) Egocentric globe (d) Curved map Figure 1: Four interactive visualisations for geographic data in Virtual Reality (VR).
AbstractThis paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); (c) an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto a section of a sphere which curves around the user. In all four visualisations the geographic centre can be smoothly adjusted with a standard handheld VR controller and the user, through a head-tracked headset, can physically move around the visualisation. For distance comparison exocentric globe is more accurate than egocentric globe and flat map. For area comparison more time is required with exocentric and egocentric globes than with flat and curved maps. For direction estimation, the exocentric globe is more accurate and faster than the other visual presentations. Our study participants had a weak preference for the exocentric globe. Generally the curved map had benefits over the flat map. In almost all cases the egocentric globe was found to be the least effective visualisation. Overall, our results provide support for the use of exocentric globes for geographic visualisation in mixed-reality.
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