The present study evaluated and compared the perception and interpretation of 21 explicit negative sentences by 15 learning disabled third graders and 15 controls, 20 learning disabled adolescents and 20 controls, and 16 randomly selected adults. The proportions of correct interpretations of the experimental sentences did not differ significantly among subject groups. In a similar vein the proportions of correct responses to individual test items did not differ significantly. The findings suggest that the learning-disabled third graders and adolescents adequately perceived the stressed negated elements and interpreted the meanings of the explicit negative sentences appropriately. These findings conflict with previous observations that dyslexic children experienced problems in processing prosodic suprasegmental features (Vogel, 1974).
Virtual Worlds have emerged as important socio-technical artifacts with the potential to impact many important facets of contemporary society and to enable unique, novel business models in the digital economy. The authors present a rich account of the ways in which virtual worlds interact with modern society, their present heuristics, and future promise, with examples of successes and failures. The present and projected impact of virtual worlds on corporate business models, on the academic sphere, on cutting-edge healthcare, and on society in general are examined based upon existing literature, and legal issues arising from virtual worlds are summarized. This is done to develop a broad understanding of this emerging and serviceable new artifact, its numerous applications, and possible consequences. Based on this extensive review, the authors propose a research agenda for the information systems discipline vis-à-vis virtual worlds and identify critical issues connected with virtual world technologies and strategic management practices. The objective of this review is to establish a foundation for future research on virtual worlds.
This paper presents the results of a redesign of a large enrollment computer fluency course for non computer science majors. The goals of the redesign were to increase learning and to decrease costs using technology. The paper discusses the motivations and the components of the course redesign. The results show that costs did decrease and that learning did increase in the redesigned course.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.