During the Covid-19 pandemic, it’s time to implement asynchronous learning. The problem is, elementary school students have difficulty learning cultural arts, especially batik design. This study aims to create an application base on augmented reality (AR) with batik design content that can be used to introduce batik design as cultural art to elementary school students. The method used in developing this application is a waterfall which consists of (1) feasibility study, (2) requirements, (3) System design, (4) Encoding, (5) Testing system, (6) Acceptance Test. The results of this study were the validators rated more than 85% of media validation consisting of the quality of visual and auditory perceptions, ease of interaction, ease of interaction, and ease of use, while user responses consisted of 80% efficiency, 85% usability, 78% cognitive absorption, and enjoyment. 87%. This implies that the AR application can provide benefits for students who learn cultural sessions, especially batik design.
Tamarind (Tamarindus indica L.), a type of tropical plant that grows in Indonesia has various benefits and has been widely studied by various disciplines. The study of Tamarind as a source of ideas for art creation, on the other hand, has not been widely carried out. The aims of this study are: (1) To explain the process of creating Semarang batik motifs using the idea of Tamarind through the stylization of forms; (2) to analyze the shape of the Tamarind batik motif to strengthen the identity of Semarang’s local culture. This study uses a qualitative approach with phenomenological methods to examine phenomena related to the creation process and the uniqueness of locality-based batik motifs on batik artisans in Semarang City. The data collection techniques used were observation, in-depth interviews, and document studies. The data that has been collected was analyzed interactively through data reduction, presentation, and conclusions with the scope of analysis in intra-aesthetic and extra-aesthetic studies. The results showed that: (1) Tamarind is a typical plant that is closely related to the toponym of the city of Semarang so it becomes a source of ideas for the creation of locality-based batik motifs through the stylization technique by Semarang batik artisans; (2) Visualization of the shape of the Tamarind batik motif that has been produced shows the diversity and uniqueness of the form as an aesthetic expression of the batik artisan in responding to the beauty of the natural and socio-cultural environment in Semarang City according to the level of knowledge and aesthetic experience. This research contributes to the batik artisan in exploring the diversity of local plant species as a source of ideas for creating environmentally-based batik motifs to strengthen the value of local cultural identity.
Potensi sumber daya alam perikanan saat ini terus digali, namun mengubah potensi sumber daya alam menjadi penciptaan kreasi batik masih sangat terbatas. Tujuan tulisan ini adalah menghasilkan eksperimentasi berdasarkan sumber ide krustasea Arafura yang dikembangkan menjadi desain busana batik. Metode yang dipergunakan adalah deskriptif-eksperimentatif, memakai model 4-D Thiagarajan (1974) yaitu (1) Definisi; (2) Desain; (3) Pengembangan; dan (4) Diseminasi. Dimulai dengan mengidentifikasi potensi lokal Arafura, seleksi, merumuskan ide-ide, eksperimentasi, hingga penciptaan desain. Hasil dari eksperimen ini adalah purwarupa busana batik berdasarkan ide krustasea yang melimpah di Arafura. Kesimpulan berupa potensi ekonomi kreatif bersumber ide lokal sumber daya alam laut Arafura, dapat menambah nilai ekonomi bagi masyarakat setempat. Rekomendasi yang diberikan adalah terus menggali potensi-potensi alam lainnya yang terkait dengan sumber daya alam kelautan untuk diubah menjadi produk ekonomi kreatif.
Aligning the needs of students, vocational schools and the world of work, many of whom have failed due to low mastery of soft skills. The purpose of this study, to describe the Project-Based Learning (PjBL) model in the manufacture of batik products with the motif of the peacock ngibing batik on the local cultural heritage of Tasikmalaya, and Secondary Vocational Education (SMK). In this study, the author will design a motif inspired by the ngibing peacock motif combined with Tasikmalaya batik for adult women with digital printing techniques so that the younger generation is more familiar with and interested in Tasikmalaya batik. The making of this motif will then be made into sheets of primissima cotton cloth that can be used to meet the fashion needs of the target market. This study uses a mix method with a quasi-experimental approach, as well as data collection techniques using questionnaires, observations, in-depth interviews and documentation. The results of this research study illustrate that the inheritance of local culture in SMK uses the PJBL model in passing down creativity and innovation of crafts and batik/textile creations from generation to generation. The Tasikmalaya batik pattern has its own charm as well as a beautiful and beautiful character with a combination of bright colors and patterns derived from flora and fauna. The philosophical value contained in this batik is that the peacock symbolizes the beauty of nature with its various flora and fauna. Ngibing symbolizes the customs and culture of a harmonious and peaceful society. Through the combination of Tasikmalaya batik with street style, it is hoped that it will produce innovative works and convey the meaning of the philosophy contained in it. The added value of this design is that it maintains the work of Indonesian art which makes attractive fashion designs with contemporary styles that have more value in the eyes of the world.
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