Background: Using computers in an awkward posture for a prolonged period leads to musculoskeletal disorders. The proper use of ergonomics while using a computer or laptop is imperative. Improper use of computers may affect health and cause musculoskeletal disorders. Objective: To determine the knowledge and practices of ergonomics in students of private universities using computers or laptops. Methods: It was a cross-sectional survey conducted in different private universities in Lahore the data was collected through a self-made questionnaire. The sample size is 600 calculated by using a 90% confidence interval and a 5% margin of error. Data were collected from both male and female students aged between 18 to 26 years’ private university students using laptops or computers for at least five years and students who have musculoskeletal disorders and desktop computer users for less than five years were excluded. The categorical variables were evaluated by frequency and percentages, while mean and standard deviation were calculated by continuous variables. Results: Despite the presence of chair arms, 46.2% of employees can easily reach their workstations, while 53.8% are unable to do so. About 46.2 percent of people find it difficult to relax their arms and shoulders without the arms of their chair interfering. 53.8% of people can relax their arms and shoulders without being hindered by the arms of their chair. When working on a keyboard, 55.3% of people have their shoulders relaxed and not raised, whereas 44.7% have their shoulders raised and are not relaxed. 54% of people prefer to rest their arms at their sides rather than have them extended out in front of them, while 46% prefer not to rest their arms at their sides and instead have them stretched out in front of them. Conclusion: It was concluded that knowledge and practices of computer ergonomics in students are essential to avoid various health, postural and musculoskeletal problems. Ergonomics interventions aimed to prevent musculoskeletal disorders can be applied through the assessment of risks and safety measures. Similarly, occupational therapists and physical therapists can help computer workers regarding the posture and guidelines required for prolonged computer work.
Objective: To explore current evidence on the role of virtual reality and active video games in motor and executive functions compared to conventional physical therapies in cerebral palsy patients. Method: The systematic review was conducted at the University Institute of Physical Therapy, Lahore, Pakistan, and comprised search on MEDLINE via PubMed, Pedro and Cochrane Central related to randomised and clinical controlled trials published from 2005 to 2020. For critical appraisal of the studies, the Pedro tool was used, while methodological quality assessment was done using the Cochrane risk of bias tool. Results: Of the 15 articles reviewed, 14(93.3%) reported significant effect of virtual reality and active video games on motor functions. Critical appraisal found the quality of the studies from fair to high. Low risk was found in 4(26.7%) articles in terms of selection, 3(20%) allocation, 6(40%) detection, and 8(53.3%) had attrition bias. Unclear risk was reported in the performance and reporting bias domain in all the 15(100%) articles. Conclusion: Virtual reality games cannot be used as a substitute for therapy, but along with the conventional physical therapy, they are very effective and produce significant changes in motor functions in cerebral palsy patients. As for executive functions, more research needs to be done to determine the impact of these games at a higher level of brain. Key Words: Virtual reality therapy, Active video games, Motor rehabilitation, Executive functions.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.