Abstract-For many networked games, such as the Defense of the Ancients and StarCraft series, the unofficial leagues created by players themselves greatly enhance user-experience, and extend the success of each game. Understanding the social structure that players of these games implicitly form helps to create innovative gaming services to the benefit of both players and game operators. But how to extract and analyse the implicit social structure? We address this question by first proposing a formalism consisting of various ways to map interaction to social structure, and apply this to real-world data collected from three different game genres. We analyse the implications of these mappings for in-game and gaming-related services, ranging from network and socially-aware matchmaking of players, to an investigation of social network robustness against player departure.
Abstract-Many private BitTorrent communities employ Sharing Ratio Enforcement (SRE) schemes to incentivize users to contribute their upload resources. It has been demonstrated that communities that use SRE are greatly oversupplied, i.e., they have much higher seeder-to-leecher ratios than communities in which SRE is not employed. The first order effect of oversupply under SRE is a positive increase in the average downloading speed. However, users are forced to seed for extremely long times to maintain adequate sharing ratios to be able to start new downloads. In this paper, we propose a fluid model to study the effects of oversupply under SRE, which predicts the average downloading speed, the average seeding time, and the average upload capacity utilization for users in communities that employ SRE. We notice that the phenomenon of oversupply has two undesired negative effects: a) Peers are forced to seed for long times, even though their seeding efforts are often not very productive (in terms of low upload capacity utilization); and b) SRE discriminates against peers with low bandwidth capacities and forces them to seed for longer durations than peers with high capacities. To alleviate these problems, we propose four different strategies for SRE, which have been inspired by ideas in social sciences and economics. We evaluate these strategies through simulations. Our results indicate that these new strategies release users from needlessly long seeding durations, while also being fair towards peers with low capacities and maintaining high systemwide downloading speeds.
Abstract-Enhancing reciprocity has been one of the primary motivations for the design of incentive policies in BitTorrent-like P2P systems. Reciprocity implies that peers need to contribute their bandwidth to other peers if they want to receive bandwidth in return. However, the over-provisioning that characterizes today's BitTorrent communities and the development of many next-generation P2P systems with real-time constraints (e.g., for live and on-demand streaming) suggest that more effort can be devoted to reducing the inequity (i.e., the difference of service received) among peers, rather than only enhancing reciprocity. Inspired by this observation, in this work we analyze in detail several incentive mechanisms that are used in BitTorrent systems, and explore several strategies that influence the balance between reciprocity and equity. Our study shows that (i) reducing inequity leads to a better overall system performance, and (ii) the behavior of seeders (i.e., peers that hold a complete copy of the file and upload it for free) influences whether reciprocity is enhanced or inequity reduced.
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